#ifndef _BULLET_H_
#define _BULLET_H_

#include "cocos2d.h"

USING_NS_CC;

class Bullet : public CCSprite 
{  
public:  
	Bullet();

    CREATE_FUNC(Bullet);

	void setParTower(CCNode* parTower);

private:
	void checkCollision(float dt);

	CCNode* m_pParTower;
};  

#endif